In Metasequoia 4, two types of edition; Standard and EX; are available. When used free of charge, it will be equivalent to Standard edition.
The following table is a comparison chart of each edition and the old version.
| Metasequoia 4 Standard (including free use) |
Metasequoia 4 EX | |
|---|---|---|
| 64bit supportWindows 64 bit version is supported. You can process data by using memory 2GB and more. | ![]() |
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| Running on macOSmacOS is supported. | ![]() |
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| Vector based GUI for a high resolution monitorButtons and icons are displayed by vector image easy to see. | ![]() |
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| N-gon (>=5)Polygons don't limited to triangle or quadrangle. You can add edges or vertices without limit of shape. | ![]() |
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| Snap to vertices, lines, facesYou can edit objects along vertices, edges, faces or grid. This edit option is switched On/Off. | ![]() |
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| Fill a hole upYou can fill a hole of object automatically. | ![]() |
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| BridgeYou can create a bridge object from hole to hole automatically. | ![]() |
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| FilletYou can create a fillet surface (a rounded corner). | ![]() |
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| Create text objectsYou can create text objects with specifying font type and object's thickness. | ![]() |
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| Unit displayMeasure supports units, mm / cm / inch / feet. You can display units on 3D view. | ![]() |
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| Local coordinates & hierarchy of objectsYou can operate objects in the local coordinates of each object. And can deform child objects with deforming parent objects. | ![]() |
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| Polygon reducerPolygon reduction is reducing vertices with keeping a shape of an object. | ![]() |
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| Vertex colorYou can set the color at each vertex. | ![]() |
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| Ambient occlusionAmbient occlusion is expressing shadow, it makes dark color in the secluded part, and bright color in the opening part. | ![]() |
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| Blobby objectBlobby object can create smooth surface object. | ![]() |
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| OpenSubdiv'OpenSubdiv', Pixar's subdivision surface is supported. | ![]() |
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| Vertex/Edge weight for subdivision surfaceBy setting weight to subdivision surface, you can make a object having both curved and flat faces. | ![]() |
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| ArmatureSet the center lines and object's width, an object along lines is created. | (*1) |
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| PathCloneYou can duplicate an object to multiple, along path line. | ![]() |
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| BoneYou can set bones to objects. Objects with bones can be posed. | ![]() |
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| MorphMorphing is creating an object by synthesizing two objects with interpolating. | ![]() |
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| UV editYou can edit UV coordinates and set texture image. | (*2) |
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| SculptYou can edit objects by scraping or raising the surface of polygons like sculpting. | ![]() |
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| 3D paintingYou can paint to texture image of an object directly on 3D view. | ![]() |
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| Multiple lightsLight sources can be installed up to 3. | ![]() |
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| Real-time shadowShadow by lights can be displayed on 3D view immediately. | ![]() |
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| Order independent transparencyDepth of overlaped semi transparent objects can be displayed accurately. | ![]() |
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| Bump, normal map displayBump and normal map can be set by texture image. | ![]() |
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| Vertex normalYou can change shading of the object by editing the direction of vertex normals. | ![]() |
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| Three orthogonal viewsYou can split working screen and display top, front, left as 3 fixed views. | ![]() |
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| Second viewSecond view is another window differently from main window. It can be displayed 3D view. | ![]() |
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| Environment mapIt is available for a background display and a light source. | (*5) |
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| Background imageIt can import draft image and display it on back of 3D view. | ![]() |
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| Measure a length, an angle and a thicknessYou can measure length or angle of an object. | ![]() |
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| VoxeloidIt is command changing polygon of an object to voxel. | (*3) |
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| Solidify texturesYou can convert pattern of textures to polygon by brightness or transparency of texture image. | (*3) |
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| Ray tracing renderingYou can render objects with tracing shadow of light sources accurately. | (*4) |
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| Path tracing renderingIt reproduces the scattering of light between objects, allowing to render soft shadows. | (*4) |
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| Toon renderingYou can rendered objects with outline and shadow like cell animation. | ![]() |
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| User made plug-insYou can make custom plug-in or use plug-in made by other users. | ![]() |
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| Python scriptYou can make custom script by Python. | ![]() |
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| File browserUsing file browser, you can check thumbnail and preview of files supported by Metasequoia. | ![]() |
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| Original format (MQOZ/MQO) export/import | ![]() |
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| Export: X, DXF, LWO, 3DS, OBJ, STL, DAE(COLLADA 1.4) | ![]() |
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| Export: PMD, glTF, VRM | ![]() |
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| Export: FBX, PLY, 3MF | ![]() |
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| Import: SUF, DXF, LWO, 3DS, COB, ROK, OBJ | ![]() |
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| Import: STL, PMD, glTF, VRM | ![]() |
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| Import: FBX, PLY. DAE(COLLADA 1.4/1.5), SVG, 3MF | ![]() |
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| Supported image format: BMP, JPG, PNG, IFF, TGA, PPM, TIFF, PSD | ![]() |
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| Supported image format: DDS | ![]() |
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| Supported image format: HDR, OpenEXR | ![]() |
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