Coordinate Axes |
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Document Model |
A Metasequoia document holds zero or more objects, and zero or more materials. If you want to edit more than one Metasequoia document at once, start multiple copies of Metasequoia. If you run two copies of the same version of Metasequoia, you can use the Cut, Copy, and Past commands to exchange data between the different documents. |
Objects |
![]() Objects are made up of three parts: vertices, edges, and faces. (Abbreviated V, E, and F.) Faces have two sides: a front and a back.. When viewed from the back, a face is not visible. In Metasequoia only triangles and quads are allowed. Faces with more than four edges are not allowed. |
Materials |
Each face can be assigned a material, and the same material can be assigned to many faces. The Material Property Panel can be used to edit a material's properties (such as its color or texture). Any faces that don't have a material assigned to them automatically get a default material. |
Texture mapping and UV values |
Texture mapping is used to add realism and/or details to your models. UV
coordinates are used to control which part of a texture is mapped to a
face. Metasequoia contains several commands which allow you to edit the
UV values of an object's faces. Texture maps can be specified using the Material Property Panel. The texture's data can be edited by using the Paint Panel. In addition, you can edit the texture by drawing directly on the 3D object in the 3D window, by using the Paint command. ![]() |
World coordinates vs. Screen Coordinates |
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