Added a transparency for lines in back side of faces.
Added an anti-alias setting for Direct3D.
Added view operation settings for Alt + Left/Middle/Right buttons.
Added an inverse of an direction of a mouse operation for zoom or dolly.
Added a setting for a method of moving non-symmetry vertices.
Deprecated settings for text drawing in Direct3D and coordinate transformation in OpenGL.
Added a setting for a size of a handle.
Panel
A non-symmetry vertex is not snapped to the X=0 when the vertex is scaled in the edit panel.
Multiple materials can be selected and the properties of them are changed together in the material
panel.
Supported three parallel lightings.
Command
Added [Growing], [Route] and [Edge loop] modes in [Select] command.
When a handle is moved in [Scale], [Rotate]
command, it is snapped to the position based on the center.
The center position for scaling or rotating by [Scale] or [Rotate] command can be selected from a center
position of a local coordinate, a zero point and a center position of selected parts.
A handle can be rotated correctly when the parent object is scaled in the [Local] command.
Separation to the left or right by mirroring becomes less likely to occur by rotating in [Local]
command.
A front side of face is always created when the new face are pulled from a line in
[Pull] and [Wire -
Create a triangle] command.
A new triangle can be created by dragging between the edges of the two lines that share the same vertex
in [Wire - Create a triangle] command.
The numeric display in the property of [Local] command is updated when the hierarchy is changed in the
object panel.
Vertices are not separated at the same position, and a hole is not made by
[Bevel] command.
Supported to twist by 15 degrees by dragging with Shift key in [Twist] command.
Added [Magnet], [Brush], [Expand], [Rect], [Rope], [Align U] and [Align V] modes in
[UV edit] command.
Supported symmetry editing in [Move], [Scale] and [Rotate] mode in [UV edit] command.
UV vertices are shift along U or V direction only with dragging the Shift key by [Move] and [Magnet]
mode in [UV edit] command.
UV vertices are rotated or scaled along the dragged vertex by [Rotate] and [Scale] mode in [UV edit]
command.
Supported rotation of the initial lattice in [Lattice] command.
Supported aligning the direction along the local coordinate in [Lattice] command.