It works for the currently selected
object.(You can select the current object on Object
Panel.)
It creates the rough mesh of landscape from an image file or fractal image.
It creates strings using TrueType font.
It entirely polygonizes the current object on which the patch or mirror is applied.
It arranges the current object at the position which is designated by the direction of each axis.
It joins the closed vertices in the same object.
It is mainly used to join vertices which seem to be close by appearance but
they really are separated.
It reduces the vertices of the current object without changing appearance.
In this version, the result is not so nice and UV coordination is not kept. All faces become triangles.
Though the using availability is limited because the accuracy is not high, you had better reduce the number of vertices by 10 to 20 percent for finer finish after the polygonization of blobs.
It smoothes faces by increasing the number of faces.
It sometimes becomes roughly as more improvement is needed in this version.
It aligns the direction of faces of the current object. But, whether they turn to the inside or the outside is not fixed, you may need to use [Invert]. And you cannot unify them well without closing all faces to one perfectly.
It is especially effective when a DXF or ROK file is read.
It deletes one of the faces in case two faces are located on the same position in the current object.
It deletes one side of faces which have both front and back sides in the current object. As which side will be deleted is unknown, you may need to use [Align faces].
It attaches the current material to the non-material faces in the current object.
It makes all edges of faces to lines and deletes faces.
This may not be practical yet as this is only sample Plug-in.
It deletes all lines in the object.
It picks out or makes up the only overlapping part of two objects using boolean operation. Please refer to Help in Plug-in for further details.
This Plug-in is developed by Mr.Bomber, and thanks his kindness.