As many kinds of files besides the original format can be imported in Metasequoia, data made in other softwares can be
read. But, every information cannot be exchanged with the expansion of functions by version up of the software. Please let
me know if you cannot exchange smoothly.
ok | Mostly no problem |
not good | Usable, but many parts are unfinished. |
NG | Not available |
- | The format does not support function. |
? | Unconfirmed |
This is an original file format of Metasequoia and supports all functions.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV value | Vertex color | Metaball | Completeness |
ok | ok | - | ok | ok | ok | ok | ok | ok | very good |
This is the format used in DOGA-L series or PolyEdit.
It is mostly available with all functions.
A polygon, if it exists, is automatically changed into a triangle or a quadrangle.(*1)
Attribute (Material) handles the file which has the same name of extension, ATR.(*2)
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV value | Vertex color | Metaball | Completeness |
ok | ok | ok(*1) | NG | ok(*2) | ok(*2) | ok | - | - | ok |
This can load only files mentioned in "3DFACE". If DXF file cannot be loaded, please confirm what information the software of the exporting side is exporting.
I cannot highly recommend the exchange in this format because it can hold only data of shape, for this is the format not only for CG but also for CAD originally.
As the format does not have the direction of faces, it is not guaranteed and sometimes needs to be mended.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV value | Vertex color | Metaball | Completeness |
ok | ok | - | - | NG | - | - | - | - | not good |
It is available with LWOB format up to LightWave3D 5.6 and LWO2 format after LightWave3D 6.0. The file saved in the format with a layer of 5.x cannot be read.
A polygon, if it exists, is automatically changed into a triangle or a quadrangle.(*1)
When some UVs by multi-texture are assigned to one face, only one of them can be read.(*2)
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV value | Vertex color | Metaball | Completeness | |
LWOB | ok | ok | ok(*1) | ok | ok | ok(?) | - | - | -(?) | ok |
LWO2 | ok | ok | ok(*1) | NG | ok | ok | ok(*2) | ok | NG | ok |
There is no guarantee because whether it runs hasn't confirmed enough.
The format only keeps triangle faces.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV value | Vertex color | Metaball | Completeness |
ok | - | - | NG | ok | ok | ok | NG(?) | -(?) | ok |
As the direction of faces is not defined in the format itself, it is not guaranteed and needs to be mended in most cases.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV value | Vertex color | Metaball | Completeness |
ok | ok | - | - | ok | - | - | - | - | ok |
The file saved in ASCII (text) format cannot be read.
As the hole opened by like Boolean cannot be handled, it will be closed. Please triangulate polygons on trueSpace beforehand in this case.
A polygon, if it exists, is automatically changed into a triangle or a quadrangle.(*1)
Metaballs with simple shape and polygonization are loaded as polygon objects.(*2)
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV value | Vertex color | Metaball | Completeness |
ok | ok | ok(*1) | NG | ok | ok | ok | NG | ok(*2) | ok |
A polygon, if it exists, is automatically changed into a triangle or a quadrangle.(*1)
A material library(MTL file) is loaded automatically if it exists in the same folder of OBJ file. It can only keep the name of material assigned to faces if there isn't the MTL file.(*2)
If there exists data written in some lines, it sometimes fails to load them.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV value | Vertex color | Metaball | Completeness |
ok | ok | ok(*1) | NG | ok(*2) | not good(*2) | ok | - | - | ok |
There is no guarantee because whether it runs hasn't confirmed enough.
As it changes UV value from integral pixel designated to a ratio with decimal point designated, see resolution of TIM file (size) in the folder that the relative path to the RSD file is "..\tim". But as it is used as mapping image in Texture folder, it is desirable to put the same files to both of them. If TIM file for referring size cannot be found, size of 64 is used.(*1)
Triangle | Quadrangle | Polygon | Smoothing | Material(Color) | Mapping | UV value | Vertex color | Metaball | Completeness |
ok | ok | - | NG | ok | *1(?) | *1(?) | ok(?) | - | not good |