You can select various operations and settle options or view property in command panel.
There are six groups. If all groups are not shown in the screen, you can scroll them with dragging the area which is not included in any groups.
It imports and exports files and settles object property or material property. This is as same as the one on menu.
It selects options in commands like move, rotate, or scale.
X,Y,Z | It makes editing towards the direction of each axis possible. H,P,B (head, pitch, bank) can substitute in some commands. |
L | It edits on the local coordinates in the command like move. |
W | It edits on the world coordinates in the command like move. |
S | It edits on the screen coordinates in the command like move. |
Pt | It can select vertices. |
Ln | It can select lines. |
Fc | It can select faces. |
Rc | It can select with rectangle. It particularly becomes useful when you release [Fc] option. |
Rp | It can select with rope (freehand). It particularly becomes useful when you release [Fc] option. |
CObj | It can only select the current object. |
Grid | It enables makes a snap to the grid. Options of grid can be set in menu [View] [Grid]. |
Sym | It does the bilateral symmetric editing. |
It settles the property of perspective view and three-sided view.
Display | It can independently be settled the display mode in the perspective view and the three-sided view. You had better use Direct3D as long as there are not any problems in the view condition or the stability of behavior.
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YZ,ZX,XY | It shows mesh of each plane on the perspective view. Size and intervals of mesh can be selected in [View] [Grid]. |
Axis | It shows the X/Y/Z axes of coordinates. |
Mesh | It shows mesh on three orthogonal views. |
Click or drag on the sphere to adjust the direction of the light.
+ | It add a light. You can register up to three. |
- | It delete a light |
< > | It switch the light to change the direction and the color. |
Backlight | It reverses the direction the light front and back. |
Color | It changes a color of the light. |