Many kinds of files besides the original form can be exported with menu [File] [Save As]
and can be rendered in other softwares. But as some of them are unfinished or do not meet the requirements of the format,
some of information are generally lost. In order not to be confused later to notice that information cannot be transferred
smoothly, I recommend you to check how it works beforehand.
ok | Mostly no problem |
not good | Usable, but many parts are incomplete. |
NG | Not available |
- | The format does not support function. |
? | Unconfirmed |
MQO - Metasequoia
SUF - DoGA CGA System
DXF - AutoCAD
LWO - LightWave3D
COB - trueSpace
3DS - 3D Studio
WRL - VRML
X - Direct3D
SCE - SoftF/X
OBJ - Wavefront
RDS - RayDreamStudio
RSD - PlayStation
POV - POV-Ray
DAE - COLLADA
RIB - RenderMan
STL - Stereolithography
This is an original file format of Metasequoia, and supports all functions.
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | ok | ok | ok | ok | ok | ok | ok | not good |
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | ok | ok | *1 | *1 | ok | - | - | ok |
Plural objects are composed to one object.
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | ok | - | - | - | - | - | - | ok |
It is available with LWO2 form supported in LightWave3D 6.0 and later and LWOB form also supported in LightWave3D 5.x.
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness | |
LWOB | ok | ok | ok | ok | NG(?) | - | - | - | ok |
LWO2 | ok | ok | NG | ok | ok | ok | ok | NG | ok |
Compatibility almost have no problem.
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | ok | ok | ok | ok | ok | ok | NG | not good |
It automatically changes to a triangle.(*1)
Export is discontinued in case the number of vertices or that of faces exceeds 65535.
When the object name exceeds 9 letters, the material name 15 letters, and the texture file name 12 letters (including
an extension), it cannot normally be read in other softwares.
This format is used in not 3ds Max but 3D Studio for MS-DOS. The other format is recommended to transfer data to 3ds
Max because this format is very old, has many limitation and is less compatible with 3ds Max.
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | *1 | NG | ok | ok? | ok | NG | NG | ok |
The exported form is VRML1.0.
The plural objects are composed to one object.
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | ok | NG | ok | NG | NG | NG(?) | - | not good |
It is saved as the text form (ASCII) introduced in DirectX 2.
The plural objects are composed to one object.
It saves the file name only without pass (file name) in texture.(*1)
UV coordinates and vertex colors are assigned to each vertex in a .X file. If different UV coordinates or vertex colors are assigned to each vertex sharing the same face, the number of vertices to be exported will increase when you select 'ON' in the check of [UV mapping] or [Vertex color].
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | ok | ok | ok | *1 | ok | ok | - | ok |
The plural objects are composed to one object.
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | ok | NG | ok | ok? | ok? | - | - | not good |
The plural objects are composed to one object.
Material is saved as material library in the same extention.mtl file. Please notice the following points concerning texture when you export material library.
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | ok | ok | ok | ok(*1) | ok | - | - | ok |
RayDreamStudio cannot read when one line is shared by more than three faces.
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | ok | ok | NG | NG | ok | - | - | not good |
There is no guarantee because whether it runs hasn't confirmed enough.
Different from import, use the file referring to resolving power (size) in order to change UV value from ratio designate in a decimal point to a whole number pixel designate within Texture folder now loaded. Size is determined as 64 when TIM file is not loaded.(*1)
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | ok | ok(?) | ok | *1(?) | *1(?) | ok | - | not good |
A four-sided face is changed to a triangular face.(*1)
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | *1 | ok | not good | NG | ok | - | - | not good |
A file based on the COLLADA 1.4 specification is exported.
It is equipped as a plug-in and complete source code is included in Plug-in SDK.
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | ok | ok | ok | ok | ok | NG | - | ok |
The export result is unfavorable. It can be only used for picking out the shape or like that.
It is equipped as a plug-in and complete source code is included in Plug-in SDK.
Triangle | Quadrangle | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Completeness |
ok | ok | NG(?) | NG | NG | NG(?) | -(?) | -(?) | not good |