Q1. I paste pattern mapping (texture), but it changes to a strange color without showing pattern.
A1. UV value has not assigned.
Assign UV value in [UVedit] command or select other formats except UV in [Mapping] command or Material Property.
Q2. I select alpha mapping in Material Property, but it does not work on 3D screen.
A2-1. Video memory is insufficient.
As video memory (VRAM) is limited in Direct3D or OpenGL mode, it cannot
be shown when available capacity becomes insufficient.
You can take measures like:
Make the size of the picture for texture smaller.
Reduce the resolution or the number of colors of the picture.
Change to the video card with more video memory.
Reduce the value in [Max resolution of texture] in [Preview] page
of menu [File] [Configuration].
But the setting itself of mapping image is effective even if it is not shown,
so you do not have to worry about that according to the situation.
A2-2. Image file for texture is not put in the appropriate folder.
You need to put image folder in the folder selected in [Folder of mapping
bitmaps] in menu [File] [Configuration].
A2-3. View Property is not checked.
Please check in menu [View] [Show precisely] and [Show textures].
Q3. I select bump mapping in Material Property, but it does not work on 3D screen.
A3. It's a specification
Bump mapping cannot be shown in any view mode in this version. It is not reflected on the
result in [Rendering]. It will be possible to be supported in future.
Q4. I cannot undo the opration of editting mapping images by using [Paint] command
A4. Call in the paint panel
Please call the menu [Edit] [Undo] in the paint panel.