>What is working mechanism of smooth shading angle in the obj property pannel?
Put a cube by [Primitive] command, and set 89 or 91 degrees to the smooth angle.
You can find the difference.
2014-08-28 20:09
>>What is working mechanism of smooth shading angle in the obj property pannel?
>
>Put a cube by [Primitive] command, and set 89 or 91 degrees to the smooth angle.
>You can find the difference.
Thanks for your reply, I can understand 'smooth shading' option is like enable the glShadeModel(GL_SMOOTH).I just want to know how the smooth angle works in the shading, is it work in normal calculation or something else?
2014-08-29 10:59
>Thanks for your reply, I can understand 'smooth shading' option is like enable the glShadeModel(GL_SMOOTH).I just want to know how the smooth angle works in the shading, is it work in normal calculation or something else?
Smooth angle affects the normal calculation.
Plug-in SDK contains a source code for the normal calculation. Please refer MQ3DLib.cpp if you understand C++ program.
2014-08-29 15:14
>>Thanks for your reply, I can understand 'smooth shading' option is like enable the glShadeModel(GL_SMOOTH).I just want to know how the smooth angle works in the shading, is it work in normal calculation or something else?
>
>Smooth angle affects the normal calculation.
>Plug-in SDK contains a source code for the normal calculation. Please refer MQ3DLib.cpp if you understand C++ program.
Thanks, that really helps a lot. But do you have MQ3DLib.cpp with english annotation?
2014-08-29 19:43