Hello, I just got an issue with the skinning
My model is high poly, and when I start skinning the program suddenly becomes slow and it's just not possible to work with the weights. Is it possible to fix?
How many polygons? Too many polygons make the skinning slow.
There are several ways to reduce loads to CPU/GPU. Use subdivison surface(patch) instead many polygons, divide into multiple objects and hide them, and so on.