>I love the layout of Metasequoia. To me, it feels like a mix of PS and C4D, as in the simplicity of the buttons being similar to PS and the easy perspective controls being similar to C4D.
>
>But my question is: Does Metasequoia support Particles? I'm learning modeling and I'm trying to remaking a cape model, and I'm unsure of Metasequoia even supports Particles. If not, is there a program that does which can import into Metasequoia. I've been stuck on this for days now.
No particles I'm afraid, try blender. I don't quite see why you need particles to make a cape - it's a simple mesh
2013-08-08 20:01
Tag has been changed from [Question] to [Request].
>>I love the layout of Metasequoia. To me, it feels like a mix of PS and C4D, as in the simplicity of the buttons being similar to PS and the easy perspective controls being similar to C4D.
>>
>>But my question is: Does Metasequoia support Particles? I'm learning modeling and I'm trying to remaking a cape model, and I'm unsure of Metasequoia even supports Particles. If not, is there a program that does which can import into Metasequoia. I've been stuck on this for days now.
>
>No particles I'm afraid, try blender. I don't quite see why you need particles to make a cape - it's a simple mesh
I was told Blender would work nice for that but I'm practicing Modeling for Video Game Design on a RuneScape Private Server (not hosted, just for education). But I need to take the Model file as a .Dat and convert it to a .Mqo so it works in Metasequoia, of course.
If you've seen any RuneScape footage, I'm trying to play with the Dungeoneering Mastery Cape and make Mastery Cape's for all stats while retaining the color to match the additional custom Particles that flow off the bottom of the cape.
I'm pretty much just confused with it since I'm unsure of what programs to use to remake the Particles but will keep the detail whilst converting.
2013-08-10 07:22