In Metasequoia 4, two types of edition; Standard and EX; are available. When used free of charge, it will be equivalent to Standard edition.
The following table is a comparison chart of each edition and the old version.
Metasequoia 4 Standard (including free use) |
Metasequoia 4 EX | |
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64bit supportWindows 64 bit version is supported. You can process data by using memory 2GB and more. | ||
Running on macOSmacOS is supported. | ||
Vector based GUI for a high resolution monitorButtons and icons are displayed by vector image easy to see. | ||
N-gon (>=5)Polygons don't limited to triangle or quadrangle. You can add edges or vertices without limit of shape. | ||
Snap to vertices, lines, facesYou can edit objects along vertices, edges, faces or grid. This edit option is switched On/Off. | ||
Fill a hole upYou can fill a hole of object automatically. | ||
BridgeYou can create a bridge object from hole to hole automatically. | ||
FilletYou can create a fillet surface (a rounded corner). | ||
Create text objectsYou can create text objects with specifying font type and object's thickness. | ||
Unit displayMeasure supports units, mm / cm / inch / feet. You can display units on 3D view. | ||
Local coordinates & hierarchy of objectsYou can operate objects in the local coordinates of each object. And can deform child objects with deforming parent objects. | ||
Polygon reducerPolygon reduction is reducing vertices with keeping a shape of an object. | ||
Vertex colorYou can set the color at each vertex. | ||
Ambient occlusionAmbient occlusion is expressing shadow, it makes dark color in the secluded part, and bright color in the opening part. | ||
Blobby objectBlobby object can create smooth surface object. | ||
OpenSubdiv'OpenSubdiv', Pixar's subdivision surface is supported. | ||
Vertex/Edge weight for subdivision surfaceBy setting weight to subdivision surface, you can make a object having both curved and flat faces. | ||
ArmatureSet the center lines and object's width, an object along lines is created. | (*1) | |
PathCloneYou can duplicate an object to multiple, along path line. | ||
BoneYou can set bones to objects. Objects with bones can be posed. | ||
MorphMorphing is creating an object by synthesizing two objects with interpolating. | ||
UV editYou can edit UV coordinates and set texture image. | (*2) | |
SculptYou can edit objects by scraping or raising the surface of polygons like sculpting. | ||
3D paintingYou can paint to texture image of an object directly on 3D view. | ||
Multiple lightsLight sources can be installed up to 3. | ||
Real-time shadowShadow by lights can be displayed on 3D view immediately. | ||
Order independent transparencyDepth of overlaped semi transparent objects can be displayed accurately. | ||
Bump, normal map displayBump and normal map can be set by texture image. | ||
Vertex normalYou can change shading of the object by editing the direction of vertex normals. | ||
Three orthogonal viewsYou can split working screen and display top, front, left as 3 fixed views. | ||
Second viewSecond view is another window differently from main window. It can be displayed 3D view. | ||
Environment mapIt is available for a background display and a light source. | (*5) | |
Background imageIt can import draft image and display it on back of 3D view. | ||
Measure a length, an angle and a thicknessYou can measure length or angle of an object. | ||
VoxeloidIt is command changing polygon of an object to voxel. | (*3) | |
Solidify texturesYou can convert pattern of textures to polygon by brightness or transparency of texture image. | (*3) | |
Ray tracing renderingYou can render objects with tracing shadow of light sources accurately. | (*4) | |
Path tracing renderingIt reproduces the scattering of light between objects, allowing to render soft shadows. | (*4) | |
Toon renderingYou can rendered objects with outline and shadow like cell animation. | ||
User made plug-insYou can make custom plug-in or use plug-in made by other users. | ||
Python scriptYou can make custom script by Python. | ||
File browserUsing file browser, you can check thumbnail and preview of files supported by Metasequoia. | ||
Original format (MQOZ/MQO) export/import | ||
Export: X, DXF, LWO, 3DS, OBJ, STL, DAE(COLLADA 1.4) | ||
Export: PMD, glTF, VRM | ||
Export: FBX, PLY, 3MF | ||
Import: SUF, DXF, LWO, 3DS, COB, ROK, OBJ | ||
Import: STL, PMD, glTF, VRM | ||
Import: FBX, PLY. DAE(COLLADA 1.4/1.5), SVG, 3MF | ||
Supported image format: BMP, JPG, PNG, IFF, TGA, PPM, TIFF, PSD | ||
Supported image format: DDS | ||
Supported image format: HDR, OpenEXR |