Is it possible to register the current camera angle and position of the 3D viewport and be able to load it into any project?
Sometimes I need several projects to have the exact same camera view, either for comparison or because I want their renders to match up.
The only way I can think of to "share" the camera view across projects is to make the camera in a project, then delete all objects of that project, then import other projects' assets into the previous project's file, which is quite cumbersome.
The program can register and load the light setting, so I think it's logical to do the same with the camera as well.
2023-12-22 02:43