Metasequoia BBS

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[9206] Feature requests / Steve
[Request,Feature requests please] Response
I would like to request the following features please

* A circle primitive
* An arc primitive
* When moving an object by a vertex, snapping to other vertices
* If I have a cylinder and I select around the top (an edge loop), "Fill place surrounded by lines" doesn't fill the space. Can this please create the face for me?
* When doing UV editing, the UV map shows in the background. If I shrink it really small or move it, I would like to be able to reset it so I can find it again.
* When doing UV editing, I would like to be able to have the UV map in a separate window.
* When loading an .obj it's not easy to know the right scale to choose. It would be good if you could see what dimensions the object will have based on the current scale
* Tooltips are slow to appear, could these please show up quicker (a configurable time would be good)
* The UV mapping tools are really hard to understand. If I have cracks selected I would like to be able to turn these back into a selection, so that I can adjust them then rebuild the cracks.

Thank you for your time.
*****
申し訳ありませんが、Google翻訳を使用しています。
以下の機能をリクエストしたいのですが

*サークルプリミティブ
*アークプリミティブ
*オブジェクトを頂点で移動する場合、他の頂点にスナップします

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2021-11-11 20:56
[9211] Re: Feature requests / Administrator
>* When moving an object by a vertex, snapping to other vertices
There are already two methods.
* Click the right button while dragging a vertex in [Move] command.
* Push the [Snap] button in [Edit option], and select the [Vertex] menu.

>* If I have a cylinder and I select around the top (an edge loop), "Fill place surrounded by lines" doesn't fill the space. Can this please create the face for me?
The [Hole] command is available.

>* When doing UV editing, I would like to be able to have the UV map in a separate window.
There is already the [Second view]. It is only available in EX edition.

>* When loading an .obj it's not easy to know the right scale to choose. It would be good if you could see what dimensions the object will have based on the current scale
[Measure] command is useful to know the size of the imported object.
And, [Property] in the [Scale] command also displays or inputs the size.

>* The UV mapping tools are really hard to understand. If I have cracks selected I would like to be able to turn these back into a selection, so that I can adjust them then rebuild the cracks.
The UV editing is complex, but it is easy enough to select the crack and unwrap by using [Auto unwrap]. The three modes in [Auto unwrap]; [Default selection], [Snap selection] and [Remove routes]; can add or remove cracks easily. Please refer tutorials in the help.
2021-11-13 10:50
[9215] Re: Feature requests / Steve
Thank you for your reply!
2021-11-14 09:46