Metasequoia BBS

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[9800] Feature Request - UV Pixel Alignment / Carl
[Request, Feature] Response
could we please have a new feature added to the program?

I am working with retro graphics at the moment and I turn of bilinear filtering just for context.

1. Can we get the option to turn off bilinear in UV screen?
2. Can we get option to snap UV coordinates to pixels with the given texture we are mapping?
2023-10-22 17:18
[9801] Re: Feature Request - UV Pixel Alignment / Administrator
Your feature request has already been fulfilled.

>1. Can we get the option to turn off bilinear in UV screen?

Check the [Preview > Direct3D(or OpenGL) > Show textures smoothly] item off in the [File > Configuration] menu.

>2. Can we get option to snap UV coordinates to pixels with the given texture we are mapping?

In the [UV Edit > Config] menu,
* Set the [Grid] value equal to the texture resolution.
* Chech the [Snap to the center of grid] item on; if necessary.
And, turn [Grid] and [Snap] on in the UV view.
2023-10-23 10:12
[9802] Re: Feature Request - UV Pixel Alignment / Carl
>Your feature request has already been fulfilled.
>
>>1. Can we get the option to turn off bilinear in UV screen?
>
>Check the [Preview > Direct3D(or OpenGL) > Show textures smoothly] item off in the [File > Configuration] menu.
>
>>2. Can we get option to snap UV coordinates to pixels with the given texture we are mapping?
>
>In the [UV Edit > Config] menu,
>* Set the [Grid] value equal to the texture resolution.
>* Chech the [Snap to the center of grid] item on; if necessary.
>And, turn [Grid] and [Snap] on in the UV view.

Hello! and thank you! This has helped me, but the grid snap appears inacurate, I can not properly set the resolution which means the gird snap is actually uneven, vertically the grid appears to be two blocks of pixels, but horizontally it is 1.
2023-10-23 17:01
[9803] Re: Feature Request - UV Pixel Alignment / Carl
>>Your feature request has already been fulfilled.
>>
>>>1. Can we get the option to turn off bilinear in UV screen?
>>
>>Check the [Preview > Direct3D(or OpenGL) > Show textures smoothly] item off in the [File > Configuration] menu.
>>
>>>2. Can we get option to snap UV coordinates to pixels with the given texture we are mapping?
>>
>>In the [UV Edit > Config] menu,
>>* Set the [Grid] value equal to the texture resolution.
>>* Chech the [Snap to the center of grid] item on; if necessary.
>>And, turn [Grid] and [Snap] on in the UV view.
>
>Hello! and thank you! This has helped me, but the grid snap appears inacurate, I can not properly set the resolution which means the gird snap is actually uneven, vertically the grid appears to be two blocks of pixels, but horizontally it is 1.

Specifically, it appears we can not pick a vertical resolution, only horizontal. Could this be added? Or perhaps a feature to automatically adjust based on image resolution?
2023-10-23 17:11