Metasequoia BBS

ページ 1 2 3     
/ 326
| 新規投稿 | 通常表示 | ツリー表示 |
状態
タグ
キーワード
[10577] 選択部属性によって固定された頂点をプラグインから参照できますか? / synqark
[質問,プラグイン] 返信
お世話になっております。
現在、頂点操作系のプラグインを作成しているのですが、
もともとの機能として存在する「選択部属性」→「頂点の固定」によって固定された頂点かどうか、
プラグイン側から参照する方法ってございますでしょうか?

もし無さそうであれば、上記要望として受け取っていただけますと幸いです。
よろしくお願いいたします。
2026-02-25 03:01
[10578] Re: 選択部属性によって固定された頂点をプラグインから参照できますか? / 管理者
対応するAPIがなく、プラグインからは参照できないという現状のようです。
要望として対応検討いたします。
2026-02-25 08:28
[10579] Re: 選択部属性によって固定された頂点をプラグインから参照できますか? / synqark
>対応するAPIがなく、プラグインからは参照できないという現状のようです。
>要望として対応検討いたします。

ご確認いただきありがとうございます!承知しました。
2026-02-25 17:23
[10576] Normal changed during object merging / JimmyMarco3D
[不具合報告] 返信
Hi,
Another bug with the non fixed normal vectors.
When we merge two objects with the Normal command panel opened, non fixed vectors orientations are changed :

https://i.goopics.net/ckyk2l.jpg
https://i.goopics.net/g2b43k.jpg

Problem doesn't occure when another command is active, so cancel the merging and remerge objects with a selection tool activated for example, and I hope this little can be corrected.
Bests regards.
JymmuMarco3D
2026-02-24 20:21
[10571] Node texte customisation / gery
[質問] 返信
Hello all,

I would like set the texte of nodes...i would like clear it without outline..is it possible..??Thanks

[url=https://goopics.net/i/ib6tgn][img]https://i.goopics.net/800/ib6tgn.jpg[/img][/url]
2026-02-23 16:51
[10573] Re: Node texte customisation / 管理者
If there is no border, the text will be almost unreadable, so it is always drawn. However, some colors can be hard to see, so change the color to something easier to see if necessary.
2026-02-24 14:43
[10575] Re: Node texte customisation / gery
>If there is no border, the text will be almost unreadable, so it is always drawn. However, some colors can be hard to see, so change the color to something easier to see if necessary.

I agree with you but if i would like change it..how i can do it??thanks
2026-02-24 15:40
[10570] Ui customisation / gery
[質問] 返信
Hello all,

I would like change the color (defeult green)of the main commande panel, how can i change it???Thanks

[url=https://goopics.net/i/gj4af8][img]https://i.goopics.net/800/gj4af8.jpg[/img][/url]
2026-02-23 03:17
[10572] Re: Ui customisation / 管理者
Please change [Hue offset for GUI (in English)] in the [Configuration].
2026-02-24 14:41
[10574] Re: Ui customisation / gery
>Please change [Hue offset for GUI (in English)] in the [Configuration].

Ok...change the color map and chnage the value...Thanks a lot...

[url=https://goopics.net/i/je81mt][img]https://i.goopics.net/800/je81mt.jpg[/img][/url]
2026-02-24 15:38
[10569] Xml files missing for translation / JimmyMarco3D
[要望] 返信
Hi,
In the Selection menu, two functions cannot be translated because they haven't Xml file to paramater and translate, using dll's with only english terms :

https://i.goopics.net/kc4oa6.jpg

Is it possible to add Xml files for this two select-plugins to complete french translation please ?

Bests regards.
JimmyMarco3D
2026-02-22 02:47
[10568] Selected vertices display error / JimmyMarco3D
[Display bug report] 返信
Hi,
Using my french patch, I have noticed the " V: " display for selected vertices number in the status bar is not replaced by " S: " (for "Sommets"), as my translation of resource.xml is set for.

https://i.goopics.net/b64i1c.jpg

It's like the panel named PanelSelV doesn't use the Text parameter.
Just a little display bug, not very important.
Bests regards.
JimmyMarco3D
2026-02-22 02:23
[10559] french patch / gery
[雑談] 返信
Thanks a lot for french Patch..it work nicely
Merci beaucoup pour la version française ..elle fonctionne a merveilles..
2026-02-18 17:33
[10566] Re: french patch / JimmyMarco3D
>Thanks a lot for french Patch..it work nicely
>Merci beaucoup pour la version française ..elle fonctionne a merveilles..

Salut,
Content de voir que je ne suis plus seul à utiliser Meatsequoia en français.
Je publierai d'ici peu des vidéos sur ma chaîne YT à propos de
Metasequoia et son utilisation.
Ozamu Mizuno m'avait dit il y a longtemps qu'il ne voulait pas intégrer la VF pour diverses raisons, et qu'il me laissait libre de la diffuser par moi-même, avec son autorisation.
Les sites qui diffusaient le patch FR ont fermé les uns après les autres, et ça faisait longtemps que je ne m'en étais pas occupé, le dernier patch FR était pour la version 4.8.5b, environ trois ans. L'aide intégrée à Metasequoia est aussi en français.
Bonne continuation.
www.youtube.com/@jimmy-marco3D

Hi,
Glad to see I'm not the only one using Meatsequoia in French anymore.
I'll be posting videos aboutMetasequoia and its use on my YouTube channel soon.
Ozamu Mizuno told me a long time ago that he didn't want to integrate the French version for various reasons, and that he left it up to me to distribute it myself, with his permission.
The sites that distributed the French patch have closed one after another, and it's been a long time since I've worked on it; the last French patch was for version 4.8.5b, about three years ago. The built-in help for Metasequoia is also in French.
Best of luck.
www.youtube.com/@jimmy-marco3D
2026-02-19 21:48
[10567] Re: french patch / gery
>>Thanks a lot for french Patch..it work nicely
>>Merci beaucoup pour la version française ..elle fonctionne a merveilles..
>
>Salut,
>Content de voir que je ne suis plus seul à utiliser Meatsequoia en français.
>Je publierai d'ici peu des vidéos sur ma chaîne YT à propos de
>Metasequoia et son utilisation.
>Ozamu Mizuno m'avait dit il y a longtemps qu'il ne voulait pas intégrer la VF pour diverses raisons, et qu'il me laissait libre de la diffuser par moi-même, avec son autorisation.
>Les sites qui diffusaient le patch FR ont fermé les uns après les autres, et ça faisait longtemps que je ne m'en étais pas occupé, le dernier patch FR était pour la version 4.8.5b, environ trois ans. L'aide intégrée à Metasequoia est aussi en français.
>Bonne continuation.
>www.youtube.com/@jimmy-marco3D
>
>Hi,
>Glad to see I'm not the only one using Meatsequoia in French anymore.
>I'll be posting videos aboutMetasequoia and its use on my YouTube channel soon.
>Ozamu Mizuno told me a long time ago that he didn't want to integrate the French version for various reasons, and that he left it up to me to distribute it myself, with his permission.
>The sites that distributed the French patch have closed one after another, and it's been a long time since I've worked on it; the last French patch was for version 4.8.5b, about three years ago. The built-in help for Metasequoia is also in French.
>Best of luck.
>www.youtube.com/@jimmy-marco3D

Merci pour le patch..il est au top, et c'est dommage qu'il ne soit pas integré a métaseq d'origine,il ferait des ventes en plus... , je t'envoie mon adresse instagram
https://www.instagram.com/atomikcity/..bonne continuation..
2026-02-21 17:54
[10553] Fixed Normal vectors scaling problem and French Patch update / JimmyMarco3D
[不具合報告] 返信
Hi,
In my previous message, I haven't explained clearly the Fixed normal vectors scaling problem, so this screenshots show what happened when the Scale option is used in Local axis command :

https://i.goopics.net/0r6hgx.jpg
https://i.goopics.net/h2d8z8.jpg
https://i.goopics.net/640oin.jpg

The fixed vectors are x10 bigger when the Scale is setted x10.

Last update of the French patch.

https://www.aht.li/3959385/PatchFrancaisMetasequoia490f.zip

Bests regards.
JimmyMarco3D
2026-02-16 20:29

途中の1件のメッセージを表示

[10556] Re: Fixed Normal vectors scaling problem and French Patch update / JimmyMarco3D
>Was this model created within Metasequoia, or did you import external data?

Hi
All my models are created with Metasequoia since 2005, and the the french patch too, version LE R2.1 for the first one, if my memory is good.
I have just tried another time to be sure :
Create a basic primitive, apply fixed normal, scaling x10 with Scale in Local axis, and the result is the same :

https://i.goopics.net/fjeyto.jpg
https://i.goopics.net/tboxal.jpg

The fixed vectors are x10, not the non fixed vectors.
I hope this "little bug" can be fixed.

Bests regards.
JimmyMarco3D
2026-02-17 18:26
[10557] Re: Fixed Normal vectors scaling problem and French Patch update / JimmyMarco3D
>Was this model created within Metasequoia, or did you import external data?

https://i.goopics.net/4ipqbw.jpg
https://i.goopics.net/ynkdq6.jpg

I can do that all day long... I like Metasequoia.
2026-02-17 18:45
[10558] Re: Fixed Normal vectors scaling problem and French Patch update / 管理者
I've noticed that [Local] commands cause strange normals, so this problem will be fixed in the next release.
2026-02-18 16:34
[10563] Re: Fixed Normal vectors scaling problem and French Patch update / gery
>Hi,
>In my previous message, I haven't explained clearly the Fixed normal vectors scaling problem, so this screenshots show what happened when the Scale option is used in Local axis command :
>
>https://i.goopics.net/0r6hgx.jpg
>https://i.goopics.net/h2d8z8.jpg
















続きを表示...
2026-02-18 18:40
[10560] "Save selected objet as"...adding new command..??? / gery
[質問] 返信
Is it possible to add this commande in metasequoia 4..

"Save selected objet as"....???

Thanks

gery
2026-02-18 17:36
[10561] Re: / 管理者
There is no function to export only selected objects. However,  when exporting to some file formats there is a [Visible only] option that allows you to exclude hidden objects from being exported.
2026-02-18 18:16
[10562] Re: / gery
>There is no function to export only selected objects. However,  when exporting to some file formats there is a [Visible only] option that allows you to exclude hidden objects from being exported.


Thanks
2026-02-18 18:23
[10554] Missing files / JimmyMarco3D
[不具合報告] 返信
Hi,
I'm using Windows 10 pro, and in the folder C:\Program Files\tetraface\Metasequoia4\Data\English
the guide_again.jpg is missing, and should be :

https://i.goopics.net/wxyexd.jpg

In the folder C:\Program Files\tetraface\Metasequoia4\Data\Japanese
the guide_again.jpg is missing, and should be :

https://i.goopics.net/5xogqr.jpg

and the guide_help.jpg should be :

https://i.goopics.net/8d4h1b.jpg

Thanks for the new update.
Bests regards.
JimmyMarco3D
2026-02-16 21:02
最新 前のページ 次のページ