この投稿は英語です。大まかな翻訳をご利用ください。| This poster only speaks English |
I love Metaseq4, but haven't seen any major updates for the last 3 months since the bug fix related to a bug relating to Ambient Occlusion crashing the program via DX11 (Windows). I'm hoping that the developer implements DX12 Ultimate with real-time ray tracing (Which is going to be slower than the current method) and Metal 3 for MacOS with optimizations for Apple M2 through M4 (Let's cross our fingers for a major update)
Would be nice to have an option to add mirroring in the [Sculpt] tool, so it'll apply the same strokes to both sides of the model (that would be helpful when the model itself is asymmetric, but you need to make a symmetric edit to it)
It would be a really nice feature to have a setting for the "lens" view angle while rendering. It would let people get cool effects, like wide or narrow FOV distortion.