>>>Hi,
>>>
>>>I just downloaded the latest version 4.5.7 (64-bit).
>>>I'm using the licensed standard version for Windows.
>>>
>>>When I import a mesh in Wavefront OBJ format that contains textures/Materials, these ones are not properly loaded because the drive's letters are not included in the file's name.
>>>
>>>Example : Material3994, the Reference is : /textures_MD/Silk01.jpg
>>>But it would be :
>>>E:/textures_MD/Silk01.jpg
>>
>>This is a correct behavior on the Windows and UNIX. The leading slash means that the file is placed under the root folder.
>>The software used to export wrote a wrong path. If you want to load the texture file from a relative path, the path must be written like as texture_MD/Silk01.jpg or ./texture_MD/Silk01.jpg in the .obj file.
Hi,
I'm sorry for the duplicated post. Please could you delete it? (I had some difficulties to understand how this BBS Editor is working.)
Thank you for your fast reply.
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This is the file's description found in the .MTL file created by the external application :
===========================================================
# MTL Exporter v1.0 by Seungwoo Oh at CLO - Virtual Fashion Inc.
newmtl Material5788
Ka 0.694256 0.694256 0.694256
Kd 0.748897 0.748897 0.748897
Ks 0.000000 0.000000 0.000000
Ns 5.000000
illum 2
d 1.000000
map_Ka E:/textures_MD/silk01.jpg
map_Kd E:/textures_MD/silk01.jpg
============================================================
In Metasequoia's configuration > File > Folder of Mapping > Bitmaps > Tex, I mentioned this : E:\textures_MD\
In the Material's Reference, I find this : /textures_MD/bitmap.jpg
I try to understand where it is wrong :
- the mixed use of slashes and backslashes.
- the absolute path written in the .MTL file.
- I also noticed that spaces in the file's name is not good for Metasequoia.