Metasequoia BBS

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[2984] release notes / airflamesred
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A bump map image or a normal map image can be specified for the [Bump] mapping in the material property.
Is this a display feature?

Added [Convert to normal map] in the menu of the paint panel.
This option seems greyed out. I assume this is a feature in development?
2013-02-04 09:47
[2986] Re: release notes / 管理者
A bump map and a normal man can be displayed in the Direct3D view only.
A ball in the material property, OpenGL/software view and
Menu > File > Rendering] cannot display it.

[Convert to normal map] can be applied to a 8-bit (256 colors) monochrome image only.
A monochrome image is used as a bump map, and the other is used as a normal map.
2013-02-04 12:11
[2988] Re: Re: release notes / airflamesred
Maybe I need to upgrade direct X? Please see attatched
ファイル [mqbbs1.jpg]
2013-02-05 06:48
[2989] Re: Re: Re: release notes / 管理者
Maybe DirectX9 is installed.

When you choose Direct3D in the button, bump and normal maps will be displayed.
However, they cannot be displayed if you use an old PC that does not support Pixel Shader 2.0.
2013-02-05 13:58
[2990] Re: Re: Re: release notes / 管理者
And [Menu > View > Show precisely] must be checked to display bump/normal maps.
2013-02-05 14:00
[2995] Re: Re: Re: Re: release notes / airflamesred
After some investigation I have direct X 10.1 and shader 4.1. I have checked all your suggestions.
2013-02-07 02:43