Metasequoia BBS

| 新規投稿 | 通常表示 | ツリー表示 |
状態
タグ
キーワード
[3225] beta 4 - bug report / Mark
[不具合報告] 返信
Thank you for the opportunity to test.
Grid options not available in edit options - can not remove the XZ grid.

Right click 'register to tool panel' not working on Anguwrap - I think because plug in?

Edge extrude with shift only according to screen = I think world coords is correct.

Edge loop selection seems erratic when reaching a pole.
2013-08-04 02:44
[3231] Re: beta 4 - bug report / まじかる☆しげぽん
>Grid options not available in edit options - can not remove the XZ grid.

Hello, a mark
ZX grid can be made undisplayed if ZX plane is turned OFF from the Disp button of each view.

>管理者さん
日本語環境でも、メニューの各プラグインの右クリックからのツールパネル登録ができないようです。
2013-08-05 01:59
[3258] Re: Re: beta 4 - bug report / Mark
Ah! now I find these options.
2013-08-05 23:19
[3346] Re: beta 4 - bug report / 管理者
>Right click 'register to tool panel' not working on Anguwrap - I think because plug in?

Yes, and now all buttons in the panel can be registered to tool panel with beta2.

>Edge extrude with shift only according to screen = I think world coords is correct.

I don't know which operation you indicate. Please more details.
2013-08-13 20:13
[3347] Re: Re: beta 4 - bug report / Mark

>
>>Edge extrude with shift only according to screen = I think world coords is correct.
>
>I don't know which operation you indicate. Please more details.
Edge extrude as predefined with the shortcut 'H'
2013-08-13 20:22
[3348] Re: Re: Re: beta 4 - bug report / 管理者
>Edge extrude as predefined with the shortcut 'H'

I see. I misunderstood it's the extrude command.

Only dragging operation can move on the two directions, not three axes. Therefore, it moves on the screen coordinate. And it can move along X, Y or Z axis on the three orthogonal views.
2013-08-13 20:29
[3351] Re: Re: Re: Re: beta 4 - bug report / Mark
>>Edge extrude as predefined with the shortcut 'H'
>
>I see. I misunderstood it's the extrude command.
>
>Only dragging operation can move on the two directions, not three axes. Therefore, it moves on the screen coordinate. And it can move along X, Y or Z axis on the three orthogonal views.

Maybe confusion here?
I refer to 'pull face' as defined. If selecting in perspective, the extrusion is constrained to screen. It is impossible to make a selection in orthagonal - catch 22!
2013-08-13 21:04