Hello, I've noticed that some of the materials aren't shown in the material asset library when using the [RenderMan] command. Mainly, it shows only materials that have only this at the start of the "asset" file:
{
"RenderManAsset": {
"usedNodeTypes": [
"PxrSurface",
"shadingEngine"
],
But if there are more nodes in the "usedNodeTypes" then the asset library doesn't show the material as available, for example if it has:
{
"RenderManAsset": {
"usedNodeTypes": [
"PxrTexture",
"PxrManifold2D",
"PxrLayer",
"shadingEngine",
"PxrBump",
"PxrLayerSurface",
"PxrLayerMixer"
],
Then the material gets ignored.
Are there plans to support multi-node materials with the [RenderMan] command? Because most of the example materials use that and can't be used in Metasequoia.
2022-01-29 16:20
[9306] Re: RenderMan multi-node material support / Egor
I would be happy even with a yes/no/maybe , because I know that it's not an easy thing to implement. Currently it's the only question stopping me from buying a license.
2022-01-31 19:46
[9307] Re: RenderMan multi-node material support / 管理者
Now that path tracing is included as a standard feature, the focus will be on enhancing that feature.
There is no plan to extend functions for RenderMan currently.
2022-01-31 22:43
[9308] Re: RenderMan multi-node material support / Egor
Thank you for a response.
2022-01-31 23:17