Metasequoia 4

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Metasequoia 4 (Ver4.8.0) (19th Oct, 2021)

Metasequoia Ver 4.8.0 has been released. This version includes major improvements, and I will now introduce the main new features.

Physically-based path tracing rendering

Physically-based rendering using a path tracing method is now available. The path tracing also reproduces the scattering of light between objects, allowing to render soft shadows.

'glTF' or 'Transparent' shaders are used mainly. Traditional Phong shader can also be used, but please note that the results will be different from the original parameters.

An area light with an arbitrary shape can be used by setting the 'Emission' of the material. In open space, parallel light sources and an environment map can also be used.

The path tracing renderer also includes a denoise function that removes the noise inherent to path tracing and significantly reduces rendering time. (Available for Windows 64bit and macOS)

There is no difference between the Standard and EX editions in terms of image quality, but the resolution of the Standard edition is limited to 1280x720 or lower. If you need a higher resolution, please use the EX edition.

An environment map

It uses a 360-degree panoramic photo like the one below and displays it as an environment map in the background.

It is also displayed on the object surface by setting a reflection in the Phong shader, and a metallic and roughness in the glTF shader.

The environment map display supports both real-time preview and rendering.

Improved window display

You can now perform other operations while the object property, material property, rendering, etc. windows are open.

For example, when repeatedly re-rendering while adjusting material parameters, you do not need to repeatedly open and close the window, which greatly increases your work efficiency. This is especially recommended in an environment with a wide monitor or multiple monitors, as it is easy to keep the work area with the window open.

High-precision smoothing and filtering

The previous smoothing function caused a slight inward contraction, but the new smoothing filter function prevents contraction as much as possible. (Available only in the EX edition)

One thing to note is that it consumes a lot of memory, so if you have a large amount of data, you will need a lot of installed memory. Also, depending on the shape, it may be difficult to filter.

Metasequoia 4 (Ver4.7.7d) (9th Jul, 2021)

Metasequoia Ver 4.7.7d has been released. This version contains RenderMan 24 support and some bug fixes.

Metasequoia 4 (Ver4.7.7c) (23th Jun, 2021)

Metasequoia Ver 4.7.7c has been released. This version contains some improvements such as numerical input and bug fixes.

Metasequoia 4 (Ver4.7.7b) (12th May, 2021)

Metasequoia Ver 4.7.7b has been released. This version fixes three bug bugs, including one that causes abnormal termination.

(5/13 re-release) In the installer for Windows, the files were not updated properly and remained 4.7.7a, so the installer has been re-released. The filename of the new installer contains "477b1".

Metasequoia 4 (Ver4.7.7a) (2nd May, 2021)

Metasequoia Ver 4.7.7a has been released. This version contains some bug fixes and following improvements.

Metasequoia 4 (Ver4.7.7) (14th Apr, 2021)

Metasequoia Ver 4.7.7 has been released. In this version, the basic operations have been revised, and the main changes are as follows.

Please see the Release Note for more information.

Caution: Windows 7/8 is no longer supported from this version. Please update to Windows 8.1 or 10 if you are still using an older OS.

Metasequoia 4 (Ver4.7.6) (26th Jan, 2021)

Metasequoia Ver 4.7.6 has been released.

From this release, the macOS version has been made as a Universal App with native support for both Intel and Apple Silicon CPUs. This will allow it to run more efficiently on the latest Macs with Apple M1.

Please note that we no longer support OS X El Capitan (10.11) and macOS Sierra (10.12) from this version due to difficulties in supporting older operating systems. If you are using both OS, please update to macOS 10.13 or later, or keep using Ver4.7.5a.

The Windows version also has some improvements and bug fixes, such as a larger mouse cursor for high resolution monitors. Please update to the latest version for both Windows and macOS users.

Metasequoia 4.7 (Ver4.7.5a) (18th Dec, 2020)

Metasequoia Ver 4.7.5a has been released. This update includes some bug fixes.

Metasequoia 4.7 (Ver4.7.5) (13th Oct, 2020)

Metasequoia Ver 4.7.5 has been released. This update provisionally supports macOS Big Sur (confirmed in beta version), and includes some improvements.

Metasequoia 4.7 (Ver4.7.4d) (6th Jul, 2020)

Metasequoia Ver 4.7.4d has been released. This update includes a bug fix about Direct3D display. It is available for Windows only.

Metasequoia 4.7 (Ver4.7.4c) (6th Jul, 2020)

Metasequoia Ver 4.7.4c has been released. This update includes some bug fixes. It is available for both Windows and macOS.

Metasequoia 4.7 (Ver4.7.4b) (18th May, 2020)

Metasequoia Ver 4.7.4b has been released. This update resolves the Direct3D 11 display delay. It is available for Windows only.

Metasequoia 4.7 (Ver4.7.4a) (7th May, 2020)

Metasequoia Ver 4.7.4a has been released. This version includes these two changes.

This update is for Windows only.

Metasequoia 4.7 (Ver4.7.4) (28th Apr, 2020)

Metasequoia Ver 4.7.4 has been released. The main updates are as follows.

Please see the details in Release Note

In addition, support for Windows 7/8 has been reduced in this version, and Direct3D 11 display is not available if D3DCompiler_47.dll is installed on Windows. If you can't display it, please install it using the following method.

Metasequoia 4.7 (Ver4.7.3) (31th Jan, 2020)

Metasequoia Ver 4.7.3 has been released.

Download the new version from Download page.

Metasequoia 4.7 (Ver4.7.2b) (15th Jan, 2020)

Metasequoia Ver 4.7.2b for macOS has been released. The following problems have been resolved or improved.

This update is applied to macOS only.

Metasequoia 4.7 (Ver4.7.2a) (10th Dec, 2019)

Metasequoia Ver 4.7.2a for macOS has been released. It fixes bugs for importing and exporting .fbx files. This update is applied to macOS only.

Metasequoia 4.7 (Ver4.7.2) (4th Dec, 2019)

Metasequoia Ver 4.7.2 has been released. It contains some improvements and bug fixes.

Download the new version from Download page.

Metasequoia 4.7 (Ver4.7.1) (24th Oct, 2019)

Metasequoia Ver 4.7.1 has been released. It contains some improvements and bug fixes.

TIPS are updated - Introduction of Metasequoia 4's useful features(7) (1st Aug, 2019)

An article to introduce useful features of Metasequoia 4 has been published.
Please check TIPS for Metasequoia.

Metasequoia 4.7 (Ver4.7.0a) for macOS (22nd May, 2019)

Metasequoia Ver 4.7.0a has been released.

This update is a bug fix for macOS edition.
There was a problem with display on 3d views. This bug has been fixed.

But, if you use multi monitors on macOS, depending on the type of monitor, the display may be disturbed or numeric input field of operation handle is not displayed.
If the display of the view is disturbed, please check the [Prevent a broken screen for multi monitors] in [Configuration > Preview > OpenGL].

Download the new version from Download page.
*This release is only for macOS version. There is no update for Windows version.

Metasequoia 4.7 (Ver4.7.0) for Windows and macOS (24th Apr, 2019)

Main updates of Ver 4.7.0 are as follows.

Bone command has been improved.
The Bone structure has changed. In the new version, bone editing is done by node operation.
This will help you organize and manage bone settings. And, the compatibility with FBX/PMD is improved.
  • Align - You can align the parent and child bones straight, or align along the X / Y / Z axis.
  • Play Pose Simple Animation - During weight editing by [Paint], you can play back the saved pose to see skin deforming by the bone movement.
  • [Needle] added - [Needle] has been added to select vertices and apply fine weights. Unlike brushes, you can also paint weights on vertices behind objects.
  • Weight list - you can list and edit the weights assigned to any vertex.
[Bent] and [Shear] has been updated.
Detailed operations such as numerical specification of the bending angle are now possible.
Improved support for glTF format
For glTF import / export, bone and morphing have been supported. And setting items have been added in the Material Property of glTF shader.
These improves data conversion accuracy when import and export glTF files. It also improves the reproducibility of glTF file display on preview display in Metasequoia.
File Import/Export
  • The standard file format has been changed from MQO/MQX to MQOZ. Data of two files, MQO and MQX, are merged into MQOZ as one. The file size will be smaller than before.
  • File Export for COB(trueSpace), POV(POV-Ray), WRL(VRML 1.0), SUF(DoGA), AMF, JMF(three.js) are abolished.

Please check release note if you want to see detail of updates.
Download the new version from Download page.

And Plug-in SDK is updated to Rev4.70. Please check this page if you are Plug-in developer.