Metasequoia 4

3D modeling software "Metasequoia" official web site

Recent news

To get the more information of Metasequoia, please check the Japanese version.

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Summer Holiday Closing Notice (2nd Aug, 2019)

Our company will be closed the following period as summer holiday.

10th August, 2019 - 18th August, 2019 (in Japan time)

For license orders and other inquiries during the period, we will support after 19th August, 2019.

TIPS are updated - Introduction of Metasequoia 4's useful features(7) (1st Aug, 2019)

An article to introduce useful features of Metasequoia 4 has been published.
Please check TIPS for Metasequoia.

Metasequoia 4.7 (Ver4.7.0a) for macOS (22nd May, 2019)

Metasequoia Ver 4.7.0a has been released.

This update is a bug fix for macOS edition.
There was a problem with display on 3d views. This bug has been fixed.

But, if you use multi monitors on macOS, depending on the type of monitor, the display may be disturbed or numeric input field of operation handle is not displayed.
If the display of the view is disturbed, please check the [Prevent a bloken screen for multi monitors] in [Configuration > Preview > OpenGL].

Download the new version from Download page.
*This release is only for macOS version. There is no update for Windows version.

Metasequoia 4.7 (Ver4.7.0) for Windows and macOS (24th Apr, 2019)

Main updates of Ver 4.7.0 are as follows.

Bone command has been improved.
The Bone structure has changed. In the new version, bone editing is done by node operation.
This will help you organize and manage bone settings. And, the compatibility with FBX/PMD is improved.
  • Align - You can align the parent and child bones straight, or align along the X / Y / Z axis.
  • Play Pose Simple Animation - During weight editing by [Paint], you can play back the saved pose to see skin deforming by the bone movement.
  • [Needle] added - [Needle] has been added to select vertices and apply fine weights. Unlike brushes, you can also paint weights on vertices behind objects.
  • Weight list - you can list and edit the weights assigned to any vertex.
[Bent] and [Shear] has been updated.
Detailed operations such as numerical specification of the bending angle are now possible.
Improved support for glTF format
For glTF import / export, bone and morphing have been supported. And setting items have been added in the Material Property of glTF shader.
These improves data conversion accuracy when import and export glTF files. It also improves the reproducibility of glTF file display on preview display in Metasequoia.
File Import/Export
  • The standard file format has been changed from MQO/MQX to MQOZ. Data of two files, MQO and MQX, are merged into MQOZ as one. The file size will be smaller than before.
  • File Export for COB(trueSpace), POV(POV-Ray), WRL(VRML 1.0), SUF(DoGA), AMF, JMF(three.js) are abolished.

Please check release note if you want to see detail of updates.
Download the new version from Download page.

And Plug-in SDK is updated to Rev4.70. Please check this page if you are Plug-in developer.

Notice of closure period (19th Apr, 2019)

Our company will be closed the following period.

27th April, 2019 - 6th May, 2019 (in Japan time)

For license orders and other inquiries during the period, we will support after 7th May, 2019.

Metasequoia 4.6 (Ver4.6.9b) for Windows (10th Apr, 2019)

Metasequoia Ver 4.6.9b has been released.

This update is a bug fix for Metasequoia Ver 4.6.9.
There was a problem with license activation for some usages. This bug has been fixed.

Download the new version from Download page.